Things (such as kissing beautiful women) are saved for the cut-scenes.
Or was that just the website I was looking at? Actually, the lingerie provides the most Bondish moments in gameplay, since all the other Or is it an evil missile attack plan? Yes, I distinctly remember something about missiles. There's some guy called Drake - a rather poor goateed villain who disappointingly fails to stroke white cats or keep pools of piranha - and some computer virus called Nightfire. Bond films have never been known for their tight, original plots, but the story in Nightfire is so flimsy I couldn’t even tell you what it is. However, possibly Nightfire’s biggest let-down is its story. And even these hooks are few and far between. Instead, you can only use it on special hooks that glow so you don’t miss them and which the evil mastermind has kindly left behind for you (he must have, since they serve no other purpose). For example, you’d think that the grapple hook would be great to let you move around big areas, attaching yourself to trees outside or rails and vents inside. To be fair, there are plenty of other gadgets in your inventory, which certainly make you feel What’s the point of turning a lighter into a camera if you’re going to ask them to say cheese? Only you find the said party consists of a handful of people standing in a room looking at paintings and that, to take a proper picture of the classy women there, you have to stand in front of them like a bloody tourist. Great, you think, now I’m really going to act out a proper Bond scene. When you finally get into the castle proper you have to mingle in a high-society party and take some photographs of the women there with your hidden camera. This taste of freedom, however, is both your first and your last. It tries to make up for this by allowing several routes into the castle (see the Walkthrough panel to see what they are) thus trying to trick you into thinking this is some open-ended, Deus Ex-style open-ended shooter.
Bond films always grab your attention with a spectacular opening full of amazing set pieces and breathtaking stunts but, in a preview of things to come, Nightfire kicks off with you infiltrating a castle straight out of Wolfenstein, pressing some switches to unlock some doors and shooting some guards. Something is slightly awry straight away. Not that Nightfire is a bad game, it’s just that it isn’t nearly as good as it could have been. Well, if you’re a Bond purist, like me, then quite a lot actually. Gearbox has one of the best records in the PC gaming world, and believe us, once Nightfire is finished, it looks like it's going to be one hell of a ride. I think the PC version is most likely to appeal to fans of the FPS genre while the console versions are following in the footsteps of Agent Under Fire, and as such are incorporating driving missions into their mix." Both versions (console and PC) are interpreting and executing the Nightfire storyline from two different angles and will offer people very different experiences. It's what Gearbox knows best and it’s what's been found lacking in the last few Bond titles on the consoles. "The PC version of Nightfire is focusing solely on providing a solid FPS experience. He was also keen to stress how the PC version will differ from its console counterparts. Landon promised us that in the finished product, you’ll get to travel to ten exotic locations around the world, in your quest to prevent evil criminal mastermind Rafael Drake from achieving world domination. A more coordinated man would have succeeded. Hill on the other hand, piled in with a customary lack of caution, unloading countless clips into walls, the floor and other random pieces of scenery from his SG5 Commando (Nightfire will feature over 20 weapons in all), before being gunned down like a rabid dog. During his go, Dave used stealth tactics (aided by a pair of night vision sunglasses) to negotiate his way round wandering patrol men, cunningly utilising a knock-out dart-firing fountain pen to silently immobilise his foes.
Playing Nightfire proved to be an exhilarating experience, with many ways of approaching each level.
so most villains and characters will feel fresh to fans of Bond." Bond generally acts as a lone wolf sent in to single-handedly take care of those messy situations that would normally require an entire covert team." So how about the villains? Anyone we'll recognise from the films? "Nightfire features an original storyline that has been developed in collaboration with MGM/Danjaq. "The player will interact with several characters throughout Nightfire - some helpful and some not so helpful.